Why listen to anything else. Ever.
A 4-D video game that mimics slit-scan photography to generate geometries.
An installation collecting Denial of Service attacks on the internet and turning them into distress calls.
Exploring data structures for image representation, and the algebra that lies underneath.
In the past 12 years have worked as a Video Editor, Visual Effects Artist, Director, Designer and TV Presenter.
I have a B.Sc in Mathematics and Linguistics from Tel Aviv University, and I'm working towards a Master's in Interactive Telecommunications at NYU.
I inject Machine Learning into as many of my work as possible. I'm fascinated with complex systems, and will often try to explain that to people around me. I also like neon lights.
For VERSIONS 2016, hosted by Killscreen and NEWINC, I gave a workshop about perception and designing for the senses in virtual reality. The results were positive and I got some emails asking me to share this,…
I put this thing on twitter and it spread too quickly for me to understand what's going on. So here it is, somewhere I can see.
Here's something I did with Surya Mattu for James George's video art class at ITP. For now, it's a program that takes feeds from traffic cameras, extracts cars and turns them into sprites. There's some…
tl;dr: I made Wikipedia:Random even more satisfying. It's at randomfax.net. Maybe it's just the way I select the people I hang around, but it seems to me I know nearly no one who can say…
Last September, I boarded a plane from Tel Aviv to New York to start a new big period in my life. I was about to begin studying at NYU's Interactive Telecommunications Program, a master's program…
Oscillations (click for fullscreen) is something I wrote in processing.js. It's an experiment in iterated linear interpolations of trigonometric functions. Controls: The mouse controls the sampling frequency The up/down keys control the frequency multiplier The…
This is a little thing I've been working on for James George's class. It's a sketch that evolves a 2D image sequence from a single video line. Right now it uses some form of averaging,…
I released the code I used to projection-map my Inverse Kaleidoscope (documentation coming soon). P5 Texture Map is a projection mapping addon I wrote for the project. It only uses Java and Processing (no…
This is my first assignment for James George's class, Emerging Processes in Video Art. The pixel sorting program was written by me. It runs in real time.
This week, Ryan Bartley and I set out to Brad's at NYU. We set up a node.js server on an Amazon EC2 instance, ran spacebrew on it, and wrote a little chat program to communicate.…
This week, Ryan Bartley and I started making spacebrew tutorials in pubs. The first installment discusses starting a spacebrew server on your own computer, using WiFi you stole at Spike Hill, Williamsburg.
ForceField has now been updated to allow beter modeling, higher depth resolution, and better calibration. Oh yeah, and it now plays sounds. Here are some changes: Screen Modeling: Instead of using inverse bilinear interpolation, we now…
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