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GIANT

  • Date Completed: January 2016

Role: VR Technical Director
Official: Website
Press: LA Times | New Yorker | The Verge | Newsweek | USA Today |  Indiewire | Guardian | Techcrunch | Monocle

Giant is a narrative piece in VR telling the story of a family hiding in a basement while their city is bombed. Built in Unreal Engine and captured using a Red Dragon and Kinect, we had to solve for live-action integration inside a game engine. Using a specially made renderer and player, we were able to get video to play nice with depth-captured video.

Showings:

  • Sundance Festival 2016
  • Game Developers Conference
  • Cannes Film Festival 2016

Giant_Still-cc